<app:aside-block class='aside-block-highlighted' heading='Constructed Wall' visibility-model='Room.asidePanels.view'>
<div class='object-properties-id'>
ID: {{Room.selectedObject._id}}
</div>
<div>
<label>Position:</label>
{{Room.selectedObject.x}}, {{Room.selectedObject.y}}
</div>
<div ng:class='{damaged: Room.selectedObject.hits == 1 &amp;&amp; Room.selectedObject.hitsMax &gt; 1}' ng:if='Room.selectedObject.hits'>
<label>Hits:</label>
{{Room.selectedObject.hits | round}} / {{Room.selectedObject.hitsMax | round}}
</div>
<div ng:if='Room.gameTime &amp;&amp; !_.isObject(Room.selectedObject.decayTime) &amp;&amp; Room.selectedObject.decayTime &gt;= Room.gameTime'>
<label>Decay in:</label>
{{Room.selectedObject.decayTime - Room.gameTime }}
</div>
<div ng:if='_.isObject(Room.selectedObject.decayTime) &amp;&amp; Room.selectedObject.decayTime.timestamp &gt;= Room.now()'>
<label>Decay in:</label>
{{Room.selectedObject.decayTime.timestamp | elapsedDays}}
</div>
<ng-include src="'room-object-effects'"></ng-include>
<md-checkbox class='md-primary' md-no-ink ng:change='Room.onNotifyWhenAttackedChange()' ng:if="!Game.readOnly &amp;&amp; Room.roomController.user == Me()._id &amp;&amp; Room.roomMode == 'world'" ng:model='Room.selectedObject.notifyWhenAttacked'>
Notify me when attacked
</md-checkbox>
<app:room-destroy-structure></app:room-destroy-structure>
</app:aside-block>
